![]() In the game Bond does one thing: he shoots guns. Quantum of Solace, the game, provides none of those things. It works, because in addition to a deeper personal characterization the latest films still deliver the wonderful panoply of glamorous activities that make Bond, well, Bond: he drives fast cars, woos beautiful women, gambles with flair, flies airplanes and tears around on speedboats. The evil plot in the latest movie is a bid to monopolize the water supply of Bolivia important, certainly, but hardly the sort of ransom-the-world threat old Bonds routinely defused. ![]() In the last two films Bond has been shrouded by personal motivations of guilt and revenge even as the nefarious schemes he is trying to thwart have seemed to shrink. With “Casino Royale” in 2006 and “Quantum of Solace” this year, Bond has been turned into something of a real person again for the first time since he stepped from Ian Fleming’s pages onto the big screen. Quantum of Solace inspired hope because of how brilliantly the Broccoli family and Eon Productions have reinvented the Bond film series in recent years. Most movie games are so uninteresting they aren’t even worth complaining about. Over decades of dreck, both the game industry and Hollywood have conditioned people to expect any game sharing a title with a big-budget film franchise to be an insultingly slapdash production that embarrasses everyone involved (Exhibit A: the “Matrix” games). It probably wasn’t fair, to either the game or to myself, to expect too much from Quantum of Solace, the new James Bond game from Activision.Īfter all, movie tie-in games are nearly always horrible.
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