![]() The premise is based on an unsold original SF murder mystery story I wrote many years ago, one of what I hoped would be a series about a recurring detective character, though it never worked out. My working title for this was “The Prime Detective.” I changed it because it seemed too easy to misread and miss the pun, but I did use it as the title for Act 2, Scene 1. Set during the TNG era, this adventure also contains advice for adaptation to other eras including The Original Series. Sent to investigate this apparently accidental death, your team is confronted by a Kalmuri detective, Lanox, who is convinced the deaths are the result of sabotage.Ĭan you solve this classic locked-room murder mystery without violating Starfleet’s Prime Directive? When a Kalmuri experiment into artificial gravity goes wildly wrong, an experimental device explodes crushing everyone within the test lab, including a Starfleet scientist, Lieutenant Li, who had infiltrated the project as an observer. Welcome commander… Your orders are go undercover on the pre-contact planet of Kalmur to investigate the accidental death of a Federation observer. January 2019: Star Trek Adventures: The Gravity of the Crime Since it’s a red giant, past the end of its Main Sequence lifetime, it made sense as the home for a dead planet with a lost civilization, though only under certain circumstances as discussed in the game’s Conclusion. Zeta Gruis is a real star system (in the constellation Grus, the Crane) which Star Trek Star Charts places near the Romulan Neutral Zone, under the name “Cruses” for some reason. I was able to draw on a concept from a TNG episode as the mechanism behind the phenomenon, though saying anything more specific would be a spoiler. I was struck by the game’s mechanics for character development and backstory creation, and I wanted to devise a scenario that would allow players to incorporate those backstories into gameplay. What I like about Star Trek Adventures is that it’s driven more by story and character than by combat like many past Trek games. Bennett for the Star Trek Adventuresroleplaying game has your Starfleet crew relive past memories, on a strange, abandoned planet.Ĭan you escape your delusions and uncover what’s really going on?Īvailable exclusively in PDF download from: ![]() ![]() This standalone 21 page PDF adventure by Christopher L. They have not yet ventured this far into Federation space, but we’re keeping our guard up anyway. However, Zeta Gruis is not far from the Romulan Neutral Zone, and it has been less than a year since the Romulans emerged from isolation and adopted a newly aggressive stance. The distress call gives no specifics about the nature of the threat. We may be about to encounter the last remaining natives – or just some interstellar scavengers or archaeologists. The distress call appears to come from a city in the southern polar regions, still cool enough to be habitable. Previous surveys have shown the planet to be uninhabited, abandoned by its native civilization as its star swelled into a red giant. We have diverted to the Zeta Gruis system in response to a distress call from its seventh planet. Respond to a distress signal on Zeta Gruis VII November 2018: Star Trek Adventures: Call Back Yesterday Role-playing adventure campaigns and other writing I’ve done for Modiphius Entertainment’s Star Trek Adventures gaming system.
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